[DE]Megan

[DE]Megan



07 May

Post

Fixes: 

  • Fixes towards the search area map marker for spawned Necramite Drones not showing up in Netracell missions due to spawn positioning issues.
    • This also helps prevent this issue from occurring in the Whispers in the Walls Quest. We are still investigating related issues for follow-up fixes. 
  • Fixed cases of Protea’s Temporal Anchor rewind being interrupted by enemies in her path, which was canceling the restoring of Energy, Ammo, Shields, Health, and Combo Counter. 
  • Fixed getting pulled out of the Void Angel’s Ethereal Plane as Protea in Zariman missions if Temporal Anchor is cast before entering it. 
  • Fixed the Bronco “Dizzying Rounds” Augment Mod enabling finishers on enemies that are not intended to be vulnerable to finishers (i.e. Acolytes, Whispers and Demolishers). 
  • Fixed issue where a Client selecting a Relic using the controller bindin...
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01 May

Comment
42 minutes ago, Circle_of_Psi said:

I plan on buying Prime Accessories, do you recommend we wait until buying or has it been fully resolved now?

You should be all clear to proceed now that we have put out a Hotfix! 

If you run into any issues please let me know here. 

Post

Top Fix: 

  • Fixed getting an error when attempting to purchase the Protea Prime Accessories Pack via Steam. 

Changes: 

  • Reduced Velox Prime’s recoil. 
    • This change was intended for its release earlier today, but the Velox Prime was feeling spicy and wanted to keep the kick. We’ve reigned it in to where we intended it to be with this Hotfix! 

Fixes: 

  • Fixed the visor on Protea Prime’s Chronorum Helmet being off center after casting Grenade Fan. 
  • Fixed the Subvolv and Sovereign Syandanas clipping through Protea Prime’s utility belt. 
    • We will continue to fix similar alignment issues for other affected Syandanas. 
  • Fixed an unintended tooltip appearing when hovering over Khora’s Venari ability. 


For list of known iss...

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Post

Hi Tenno!

Quick PSA to inform you that we have resolved most of the errors certain regional players saw when attempting to buy Prime Accessories on Steam. 

We're seeing some lingering errors that we're actively looking to resolve.

If this error caused you to have an improper or accidental purchase of Prime Accessories on Steam, please contact our Support team!

Thanks! 

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PROTEA PRIME ACCESS

Defend the defenseless with the temporal tactician, Protea Prime! Protea Prime commands a vast arsenal of gadgets meant to assist allies and command the battlefield. 

Get Protea Prime, Prime Weapons and Accessories instantly with Prime Access, or earn Void Relics in-game to craft Protea Prime, Velox Prime and Okina Prime!

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Protea Prime
Behold the child of two fathers. Protea Prime once fulfilled Parvos Granum's vision of a time-wielding guardian. Now she upholds the Tenno ideal of defending the defenseless.

Velox Prime
This sidearm’s circular design evokes Protea Prime’s perception of time.

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24 Apr

Post

As a continuation of the server upgrades mentioned in Hotfix 35.5.7, we have upgraded matchmaking and presence servers with this Hotfix. Some players in South America, Central America, and Southern US States may notice reduced server ping times particularly for Strict NAT players. Furthermore, the new servers may improve matchmaking and presence performance for other North American players by distributing the load more evenly. We’ll continue to monitor for any further tweaks needed.  
 

New Deep Archimedea Mission Risk Variables & Deviations

The following have been added to the pool of possible Mission Risk Variables & Deviations that can appear in the weekly Deep Archimedea reset. 
 

New Mission Risk Variables: ...

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17 Apr

Post

This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets with its ranged laser attack.  ...
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16 Apr

Post

Tenno!

We’re back on the Devstream couch for Devstream #179 on April 26th at 2 p.m. ET!

Join the DE team as we break down some of the reveals we brought to PAX East! Learn more about Arthur, Aoi, and the Atomicycle, see Protea Prime and her Prime weaponry in-game, and get an in-depth look at our next Update: Jade Shadows.

Tune in to earn an Umbra Forma Blueprint Twitch Drop! 

See you at ...

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11 Apr

Comment

6:02pm ET Status Update

We have resolved the issue that resulted in the reports today. More work to come tomorrow for further testing and stability.

Resolved for now!

Post

Hello!

The team is aware of and investigating the reports of Matchmaking and game Invite errors (failed to join session). This also relates to general "presence" issues where you or your friend appear offline when you're actually online.

We will update you here when we have more information!

 

6:02pm ET Status Update

We have resolved the issue that resulted in the reports today. More work to come tomorrow for further testing and stability.

Resolved for now!

Edited by [DE]Megan
6:02pm ET Status Update

10 Apr

Post

Today’s Hotfix continues last week’s efforts to address community feedback since the changes made in Hotfix 35.5.3. More specifically, we have adjusted Dante’s Dark Verse, Pageflight and Tragedy, Nezha’s Divine Retribution Augment, and Arca Titron’s “Slam Capacity” buff with player sentiment in mind. We have also made quality-of-life changes to Overguard and Line of Sight (LoS) checks on other Warframes based on feedback sparked by Dante’s balance changes. Full details are listed below in dedicated sections. 

...

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05 Apr

Post

Dante Changes & Fixes 

Tragedy Line of Sight (LoS) Changes & Fixes: 
As a result of yesterday’s Hotfix and the understandable feedback we’re receiving, we wanted to address the clearly broken state of Dante’s Tragedy LoS checks. It was not implemented to our standards, and that is on us. We know that this has been an unpopular change, which was greatly aggravated by the fact that a) it launched in a defective state and b) that LoS checks in general suffer from broad inconsistencies. 

Our first step is improving how LoS checks work with Tragedy to fix the inconsistencies and ineffectiveness. We’ll use our learnings from this incident to review other cases of LoS check issues for a future update.  

  • Improved Tragedy’s Line of Sight checks per enemy to be much more forgiving and reliable to fix the many cases players reported of not being able to hit enemies at all. Now, it considers not...
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04 Apr

Post

We've been poring over your comments regarding the balance changes to Dante. We want to reiterate that we are paying close attention to player feedback and taking these conversations very seriously. As with everything in Warframe, iteration is always possible, and we’ll be keeping a close eye on how Dante feels now that these alterations are in your hands. 

One of the clearest pain points from the community is the inconsistencies in Tragedy’s Line of Sight (LOS) checks, and we can confirm that the following changes are already on deck for an upcoming hotfix: 

  • Tragedy not hitting ragdolled enemies that are within LOS

  • Increasing the number of LOS checks per enemy to improve the reliability of marginal hits 


We are still actively reading your ...

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Comment
22 minutes ago, [DE]Megan said:

We're reviewing LoS right now with Dante. Can't speak to Khora at this exact moment, but the team has it noted. 

Quoting myself to provide additional updates:

We see that Dante's Tragedy LoS does not hit ragdolls and has issues hitting enemies in your general sight (as noted in this thread.)

We're testing a change to Dante's LoS that both effectively hits ragdolls and does the increased number of checks per enemy to improve the reliability of marginal hits.

Comment
1 minute ago, C11H22O1 said:

You guys should consider improving the way line of sight works, this issue could be seen with Khora where her whip would not deal any damage even when using it directly on an enemy for example.

I don't think line of sight is a bad change but if you're going to do it at least don't make it feel inconsistent to use

We're reviewing LoS right now with Dante. Can't speak to Khora at this exact moment, but the team has it noted. 

Comment

For visibility here, we're actively reading your feedback on the nerfs/changes, Deep Archimedea, etc. 

We hear you on it all and are not taking it lightly.

Appreciate the constructive comments. 

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NEW GAME MODE: DEEP ARCHIMEDEA 

Embark on perilous research expeditions in Albrecht’s Laboratories! Deep Archimedea is a weekly challenge with three missions that must be completed in a single sequence. Rewards are given based on a number of factors, with the core principle being the higher the risk the higher the potential reward. Read on to learn more!

Before we get into the nitty gritty here, we're excited to get Deep Archimedea into your hands and will watch for feedback as players engage in this challenging gamemode.

Please use our dedicated...

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03 Apr

Comment
11 minutes ago, Halo said:

Netracell Charge Breakdown for Everyone!: 
- 5 Charges you gained this past reset
- You will gain 5 more charges come tomorrow
- Totaling your charge count to 10 charges if you did not play any netracells yet (These will stack as what has been said)
- You can use your 5 initial charges now as you see fit your 5 netracell runs before it drops tomorrow. 

Upon the update going live, everyone will get the extra 5 to do with what they please. 

Deep Archemedia will cost 2 Charges per week, can only be played and completed once a week, and once completed, you will have to wait for next week to play and complete it again. 
- Completing a Deep Archemedia run will take 2 charges from your overall total
- This will leave people between 3 and 8 charges left, depending on your initial total before you start and how many charges you had....

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Comment
7 minutes ago, KaitouGir said:

Do all players need to be rank 5 with Cavia or just the host? 

All players need to be Rank 5 in order to play Deep Archimedea. You won't see Necraloid in the Sanctum without being Rank 5.

7 minutes ago, FulfillMyWill said:

If we won't spend our current 5 pulses, will we get 5 more anyways?

Yes!

Comment
7 minutes ago, IceBen said:

Ow ye! Can we get a clarification that we should/shouldn't use our current 5 charges before that?

You can use your current 5 Search Pulses for Netracells if you like. Once the Hotfix goes live you'll be given 5 more :)